![]() Likewise, with uBlockOrigin on medium mode sometimes it works, sometimes it doesn't. I waver between wondering if it's caching (seems to be more frequent on "cold" papers hosted at iop.org, during a trawl of a paper's references), sometimes location (in the IP range sense), sometimes defences triggered by "hug-of-death" on a very fresh paper. When it happens it's usually very easy to find the preprint and start with that, so I haven't been minded to pursue anything like formal process with anyone's IT department. This is my port of Quake for iOS, running in modern resolutions including the full width of the iPhone X. I have also made a target and version for tvOS to run on Apple TV. MFi controller support (reccomended) and on-screen control options.Runs single player campaigns at full screen and full speed on iOS.Tested and builds without warnings on Xcode 9.4.1. Capable of launching Quake, it expansions and the new episode from MachineGames.Quick save/load support per-game (Quake or expanion packs separate).Second project target for tvOS that takes advantage of focus model and removes on-screen controls.EXPERIMENTAL support for tilt aiming (enable it via the pause menu).Music support for original soundtrack via ogg files. ![]() ![]() ![]() This commit does not need any placeholder resources as it is not an update of an existing id Software port. You will need to provide your own copies of the id1 (Quake), hipnotic (Mission Pack #1) and rogue (Mission Pack #2) directories from an existing instalation of Quake. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |